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BindGroupLayoutBuilder

Struct BindGroupLayoutBuilder 

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pub struct BindGroupLayoutBuilder { /* private fields */ }
Expand description

Builder for a bind group layout.

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impl BindGroupLayoutBuilder

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pub fn add_buffer( &mut self, binding: u32, visibility: ShaderStages, binding_type: BufferBindingType, ) -> &mut Self

Add a buffer to the bind group.

§Arguments
  • binding - The binding index of the buffer.
  • visibility - The shader stages that can access the buffer.
  • binding_type - The type of the buffer binding.
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pub fn add_texture_view( &mut self, binding: u32, visibility: ShaderStages, multisampled: bool, ) -> &mut Self

Add a texture to the bind group.

§Arguments
  • binding - The binding index of the texture.
  • visibility - The shader stages that can access the texture.
  • multisampled - Whether the texture is multisampled.
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pub fn add_texture_view_filterable( &mut self, binding: u32, visibility: ShaderStages, multisampled: bool, filterable: bool, ) -> &mut Self

Add a texture to the bind group.

§Arguments
  • binding - The binding index of the texture.
  • visibility - The shader stages that can access the texture.
  • multisampled - Whether the texture is multisampled.
  • filterable - Whether the texture is filterable (only relevant if not multisampled).
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pub fn add_storage_texture_view( &mut self, binding: u32, format: TextureFormat, ) -> &mut Self

Add a storage texture view to the bind group. This is used for textures that will be read and written to in a compute shader.

§Arguments
  • binding - The binding index of the texture.
  • format - The format of the texture.
  • atomic - Whether the texture will be used for atomic operations.
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pub fn add_storage_texture_array_view( &mut self, binding: u32, format: TextureFormat, ) -> &mut Self

Add a storage texture array view to the bind group (for compute read/write of array layers).

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pub fn add_texture_array_view( &mut self, binding: u32, visibility: ShaderStages, filterable: bool, ) -> &mut Self

Add a texture array to the bind group.

§Arguments
  • binding - The binding index of the texture array.
  • visibility - The shader stages that can access the texture array.
  • filterable - Whether the texture is filterable. Formats that aren’t filterable by default (e.g. R32Float) must pass false here and be read with textureLoad in the shader, not textureSample.
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pub fn add_depth_texture_view( &mut self, binding: u32, visibility: ShaderStages, multisampled: bool, ) -> &mut Self

Add a depth texture to the bind group.

§Arguments
  • binding - The binding index of the texture.
  • visibility - The shader stages that can access the texture.
  • multisampled - Whether the texture is multisampled.
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pub fn add_texture_sampler( &mut self, binding: u32, visibility: ShaderStages, ) -> &mut Self

Add a texture to the bind group.

§Arguments
  • binding - The binding index of the texture sampler.
  • visibility - The shader stages that can access the sampler.
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pub fn add_depth_texture_sampler( &mut self, binding: u32, visibility: ShaderStages, ) -> &mut Self

Add a depth texture sampler to the bind group.

§Arguments
  • binding - The binding index of the texture sampler.
  • visibility - The shader stages that can access the sampler.

Trait Implementations§

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impl Clone for BindGroupLayoutBuilder

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fn clone(&self) -> BindGroupLayoutBuilder

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BindGroupLayoutBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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