pub type BufferBindingType = BufferBindingType;Expand description
The buffer binding type.
Aliased Type§
pub enum BufferBindingType {
Uniform,
Storage {
read_only: bool,
},
}Variants§
Uniform
A buffer for uniform values.
Example WGSL syntax:
ⓘ
struct Globals {
a_uniform: vec2<f32>,
another_uniform: vec2<f32>,
}
@group(0) @binding(0)
var<uniform> globals: Globals;Example GLSL syntax:
layout(std140, binding = 0)
uniform Globals {
vec2 aUniform;
vec2 anotherUniform;
};Storage
A storage buffer.
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var<storage, read_write> my_element: array<vec4<f32>>;Example GLSL syntax:
layout (set=0, binding=0) buffer myStorageBuffer {
vec4 myElement[];
};Fields
§
read_only: boolIf true, the buffer can only be read in the shader,
and it:
- may or may not be annotated with
read(WGSL). - must be annotated with
readonly(GLSL).
Example WGSL syntax:
ⓘ
@group(0) @binding(0)
var<storage, read> my_element: array<vec4<f32>>;Example GLSL syntax:
layout (set=0, binding=0) readonly buffer myStorageBuffer {
vec4 myElement[];
};