pub struct Mesh {
pub label: String,
pub vertices: Vec<Vertex>,
pub indices: Vec<u32>,
pub bbox: MeshBbox,
pub use_ssbo: bool,
}Expand description
Stores a CPU mesh with vertex and index data, along with metadata for GPU allocation.
If loaded from a file, the mesh should have a .obj or .fbx extension.
The vertices, indices, and bbox fields are expected to be populated by the asset loader; if not loaded from a file, they will default to empty and a degenerate bounding box respectively.
This mesh will be uploaded to the GPU, represented by a GpuMesh asset.
Fields§
§label: String§vertices: Vec<Vertex>§indices: Vec<u32>§bbox: MeshBbox§use_ssbo: boolIf true, the vertices and indices will automatically be placed in the SSBO mesh buffers SsboMesh for GPU access; if false, separate vertex and index buffers will be created with VERTEX and INDEX usage respectively. Defaults to true.
Trait Implementations§
Source§impl TypePath for Mesh
impl TypePath for Mesh
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for Mesh
impl VisitAssetDependencies for Mesh
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for Mesh
Auto Trait Implementations§
impl Freeze for Mesh
impl RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnwindSafe for Mesh
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