pub struct SsboMesh;Expand description
Resource representing the SSBO mesh data. It is filled by every GpuMesh if use_ssbo is set to true. The position of the vertex and index data in the buffers is then stored in the GpuMesh resource.
Implementations§
Source§impl SsboMesh
impl SsboMesh
pub const VERTEX_BUFFER_ID: u32 = 0
pub const INDEX_BUFFER_ID: u32 = 1
Trait Implementations§
Source§impl RenderData for SsboMesh
impl RenderData for SsboMesh
Source§impl TypePath for SsboMesh
impl TypePath for SsboMesh
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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Source§fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for SsboMesh
impl VisitAssetDependencies for SsboMesh
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for SsboMesh
Auto Trait Implementations§
impl Freeze for SsboMesh
impl RefUnwindSafe for SsboMesh
impl Send for SsboMesh
impl Sync for SsboMesh
impl Unpin for SsboMesh
impl UnwindSafe for SsboMesh
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