#[repr(C)]pub struct Vertex {
pub position: [f32; 3],
pub uv: [f32; 2],
pub normal: [f32; 3],
pub tangent: [f32; 4],
}Expand description
Describe the vertex structure of a mesh.
§Fields
position- The position of the vertex (location 0).uv- The texture UV of the vertex (location 1).normal- The normal of the vertex (location 2).
Fields§
§position: [f32; 3]The position of the vertex.
uv: [f32; 2]The texture UV of the vertex (must be between 0.0 and 1.0).
normal: [f32; 3]The normal of the vertex (must be normalized).
tangent: [f32; 4]The tangent of the vertex (xyz: tangent, w: handedness).
Implementations§
Trait Implementations§
impl Copy for Vertex
impl Pod for Vertex
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
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