pub struct PostProcessingMesh(pub Option<Handle<Mesh>>);Expand description
Resource storing the handle to the full-screen quad mesh used for post-processing passes. This mesh is a simple quad covering the entire screen, with UVs for sampling the rendered texture.
Tuple Fields§
§0: Option<Handle<Mesh>>Implementations§
Source§impl PostProcessingMesh
impl PostProcessingMesh
pub fn init( assets_server: Res<'_, AssetServer>, mesh: ResMut<'_, PostProcessingMesh>, )
Trait Implementations§
Source§impl Default for PostProcessingMesh
impl Default for PostProcessingMesh
Source§fn default() -> PostProcessingMesh
fn default() -> PostProcessingMesh
Returns the “default value” for a type. Read more
Source§impl ExtractResource for PostProcessingMesh
impl ExtractResource for PostProcessingMesh
impl Resource for PostProcessingMesh
Auto Trait Implementations§
impl Freeze for PostProcessingMesh
impl !RefUnwindSafe for PostProcessingMesh
impl Send for PostProcessingMesh
impl Sync for PostProcessingMesh
impl Unpin for PostProcessingMesh
impl !UnwindSafe for PostProcessingMesh
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