pub struct ComputePipelineDescriptor {
pub label: &'static str,
pub comp: Option<Handle<Shader>>,
pub bind_group_layouts: Vec<Option<BindGroupLayout>>,
pub push_constants: Vec<PushConstantDescriptor>,
}Expand description
Describes a compute pipeline, including its shader and resources.
Fields§
§label: &'static str§comp: Option<Handle<Shader>>§bind_group_layouts: Vec<Option<BindGroupLayout>>Bind group layouts describing all resource bindings.
push_constants: Vec<PushConstantDescriptor>Push constant ranges exposed to the compute shader.
Trait Implementations§
Source§impl Clone for ComputePipelineDescriptor
impl Clone for ComputePipelineDescriptor
Source§fn clone(&self) -> ComputePipelineDescriptor
fn clone(&self) -> ComputePipelineDescriptor
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ComputePipelineDescriptor
impl Default for ComputePipelineDescriptor
impl Resource for ComputePipelineDescriptor
Auto Trait Implementations§
impl Freeze for ComputePipelineDescriptor
impl !RefUnwindSafe for ComputePipelineDescriptor
impl Send for ComputePipelineDescriptor
impl Sync for ComputePipelineDescriptor
impl Unpin for ComputePipelineDescriptor
impl !UnwindSafe for ComputePipelineDescriptor
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