pub struct Texture {
pub label: String,
pub size: (u32, u32),
pub format: TextureFormat,
pub usages: TextureUsages,
pub sample_count: u32,
pub layer_count: u32,
pub mip_level_count: u32,
pub data: Vec<u8>,
}Expand description
Stores a CPU texture with raw pixel data and metadata for GPU allocation.
If loaded from a file, the texture should have a .png or .jpg extension.
This texture will be uploaded to the GPU, represented by a GpuTexture asset.
Fields§
§label: String§size: (u32, u32)Width and height in pixels of the CPU buffer.
format: TextureFormatGPU texture format requested when allocating the resource. Defaults to Rgba8Unorm.
usages: TextureUsagesGPU usage flags (sampling, storage, copy, etc.). Defaults to TEXTURE_BINDING (sampled texture).
sample_count: u32Sample count for the texture (1 for no MSAA, etc.). Defaults to 1.
layer_count: u32Number of layers for array textures (1 for non-arrays, etc.). Defaults to 1.
mip_level_count: u32Number of mip levels (1 = no mipmaps, 0 = auto-calculate max levels). Defaults to 1.
data: Vec<u8>Raw pixel data for the texture, in the format specified by format. Defaults to empty.
Trait Implementations§
Source§impl TypePath for Texture
impl TypePath for Texture
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for Texture
impl VisitAssetDependencies for Texture
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for Texture
Auto Trait Implementations§
impl Freeze for Texture
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
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impl<T> Downcast for Twhere
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