pub struct GpuTexture {
pub label: String,
pub texture: Texture,
}Expand description
Represents a GPU texture resource allocated from a CPU Texture asset.
Fields§
§label: StringHuman readable identifier applied to the GPU resource label. This is not necessarily unique.
texture: TextureHandle to the GPU texture allocated via wde-wgpu.
Trait Implementations§
Source§impl RenderAsset for GpuTexture
impl RenderAsset for GpuTexture
type SourceAsset = Texture
type Params = Res<'static, RenderInstance>
Source§fn prepare(
asset: Self::SourceAsset,
render_instance: &mut SystemParamItem<'_, '_, Self::Params>,
) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
fn prepare( asset: Self::SourceAsset, render_instance: &mut SystemParamItem<'_, '_, Self::Params>, ) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
Prepare the GPU asset from the CPU source [bevy::prelude::Asset] using the render-world system params.
fn label(&self) -> &str
Auto Trait Implementations§
impl Freeze for GpuTexture
impl !RefUnwindSafe for GpuTexture
impl Send for GpuTexture
impl Sync for GpuTexture
impl Unpin for GpuTexture
impl !UnwindSafe for GpuTexture
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T: ?Sized,
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