Buffer

Struct Buffer 

Source
pub struct Buffer {
    pub label: String,
    pub buffer: Buffer,
}
Expand description

Create and manage GPU buffers.

§Examples

Write once, render many:

use wde_wgpu::{buffer::{Buffer, BufferUsage}, instance::RenderInstanceData};

let vertices: &[f32] = &[0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0];
let mut vertex_buffer = Buffer::new(
    instance,
    "triangle-vertices",
    vertices.len() * std::mem::size_of::<f32>(),
    BufferUsage::VERTEX | BufferUsage::COPY_DST,
    None,
);
vertex_buffer.write(instance, bytemuck::cast_slice(vertices), 0);

Read back GPU results:

use wde_wgpu::{buffer::{Buffer, BufferUsage}, instance::RenderInstanceData};

let readback = Buffer::new(
    instance,
    "readback",
    1024,
    BufferUsage::MAP_READ | BufferUsage::COPY_DST,
    None,
);
readback.map_read(instance, |view| {
    let floats: &[f32] = bytemuck::cast_slice(&view);
    println!("first value = {}", floats.get(0).unwrap_or(&0.0));
});

Copy between GPU resources:

use wde_wgpu::{buffer::{Buffer, BufferUsage}, instance::RenderInstanceData};

let src = Buffer::new(instance, "src", 256, BufferUsage::COPY_SRC, Some(&[1u8; 256]));
let dst = Buffer::new(instance, "dst", 256, BufferUsage::COPY_DST, None);
dst.copy_from_buffer(instance, &src);

Fields§

§label: String§buffer: Buffer

Implementations§

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impl Buffer

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pub fn new( instance: &RenderInstanceData<'_>, label: &str, size: usize, usage: BufferUsage, content: Option<&[u8]>, ) -> Self

Create a new buffer.

§Arguments
  • instance - The render instance.
  • label - The label of the buffer.
  • size - The size of the buffer.
  • usage - The usage of the buffer (vertex, index, uniform, storage).
  • content - The content of the buffer.
Source

pub fn copy_from_buffer( &self, instance: &RenderInstanceData<'_>, buffer: &Buffer, )

Copy data to the buffer from another buffer. Note that the buffer must have the COPY_DST usage.

§Arguments
  • instance - The render instance.
  • buffer - The buffer to copy from.
Source

pub fn copy_from_buffer_offset( &self, instance: &RenderInstanceData<'_>, buffer: &Buffer, source_offset: u64, destination_offset: u64, size: u64, )

Copy data to the buffer from another buffer offset by a given offset. Note that the buffer must have the COPY_DST usage.

§Arguments
  • instance - The render instance.
  • buffer - The buffer to copy from.
  • source_offset - The offset in the source buffer to start copying from.
  • destination_offset - The offset in the destination buffer to start copying to.
  • size - The size of the data to copy.
Source

pub fn copy_from_texture( &mut self, instance: &RenderInstanceData<'_>, texture: &Texture, )

Copy data to the buffer from a texture. Note that the buffer must have the COPY_DST usage.

§Arguments
  • instance - The render instance.
  • texture - The texture to copy from.
Source

pub fn write( &self, instance: &RenderInstanceData<'_>, content: &[u8], offset: usize, )

Write data to the buffer. Note that the buffer must have the COPY_DST usage.

§Arguments
  • instance - The render instance.
  • content - The content to write to the buffer.
  • offset - The offset to write the content to.
Source

pub fn map_read( &self, instance: &RenderInstanceData<'_>, callback: impl FnOnce(BufferView), )

Map the buffer. The access to the buffer is read-only. This will wait for the buffer to be mapped. Note that the buffer must have the MAP_READ usage.

§Arguments
  • instance - The render instance.
  • callback - A closure that takes a reference to the buffer. The callback takes reference to the buffer.
Source

pub fn map_write( &self, instance: &RenderInstanceData<'_>, callback: impl FnOnce(BufferViewMut), )

Map the buffer as mutable. This allows to write to the buffer. This will wait for the buffer to be mapped. Note that the buffer must have the MAP_WRITE usage.

§Arguments
  • instance - The render instance.
  • callback - A closure that takes a mutable reference to the buffer. The callback takes a mutable reference to the buffer.

Trait Implementations§

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impl Debug for Buffer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Buffer

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impl !RefUnwindSafe for Buffer

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impl Send for Buffer

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impl Sync for Buffer

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impl Unpin for Buffer

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impl !UnwindSafe for Buffer

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, W> HasTypeWitness<W> for T
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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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fn into_result(self) -> Result<T, RunSystemError>

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type Error = <U as TryFrom<T>>::Error

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where S: Into<Dispatch>,

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