pub struct AsyncReadback { /* private fields */ }Expand description
A pending GPU→CPU readback. Created by AsyncReadback::from_texture_layer.
Call AsyncReadback::try_collect each frame (after a non-blocking device poll)
until it returns Ok(data).
Implementations§
Source§impl AsyncReadback
impl AsyncReadback
Sourcepub fn from_texture_layer(
instance: &RenderInstanceData<'_>,
texture: &Texture,
layer: u32,
) -> Self
pub fn from_texture_layer( instance: &RenderInstanceData<'_>, texture: &Texture, layer: u32, ) -> Self
Copy one layer of a texture array into a fresh staging buffer and start an
async mapping. The GPU copy and the mapping are both non-blocking — the caller
must poll the device (e.g. PollType::Poll) and call try_collect in a later frame.
Sourcepub fn try_collect(self) -> Result<Vec<u8>, Self>
pub fn try_collect(self) -> Result<Vec<u8>, Self>
Try to collect the result. Returns Ok(data) when the GPU has finished, or
Err(self) when the mapping is still in progress (call again next frame).
Call instance.device.poll(PollType::Poll) before this to process GPU callbacks.
Trait Implementations§
impl Send for AsyncReadback
impl Sync for AsyncReadback
Auto Trait Implementations§
impl Freeze for AsyncReadback
impl !RefUnwindSafe for AsyncReadback
impl Unpin for AsyncReadback
impl UnsafeUnpin for AsyncReadback
impl !UnwindSafe for AsyncReadback
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