pub type BlendComponent = BlendComponent;Aliased Type§
#[repr(C)]pub struct BlendComponent {
pub src_factor: BlendFactor,
pub dst_factor: BlendFactor,
pub operation: BlendOperation,
}Fields§
§src_factor: BlendFactorMultiplier for the source, which is produced by the fragment shader.
dst_factor: BlendFactorMultiplier for the destination, which is stored in the target.
operation: BlendOperationThe binary operation applied to the source and destination, multiplied by their respective factors.