pub struct Chunk { /* private fields */ }Expand description
A terrain chunk that contains a list of terrain tiles.
Implementations§
Source§impl Chunk
impl Chunk
Sourcepub fn set_entity_at(&mut self, local_pos: GridLocalPos, entity: Entity)
pub fn set_entity_at(&mut self, local_pos: GridLocalPos, entity: Entity)
Sets the entity at the specified local tile position within this chunk.
Sourcepub fn get_entity_at(&self, local_pos: GridLocalPos) -> Option<Entity>
pub fn get_entity_at(&self, local_pos: GridLocalPos) -> Option<Entity>
Gets the entity at the specified local tile position within this chunk, if it exists.
Sourcepub fn remove_entity(&mut self, entity: Entity)
pub fn remove_entity(&mut self, entity: Entity)
Removes the entity from all tiles it occupies in this chunk.
Sourcepub fn get_nearest_local_tile(world_pos: Vec2) -> GridLocalPos
pub fn get_nearest_local_tile(world_pos: Vec2) -> GridLocalPos
Converts a world position to a local tile position within this chunk.
Sourcepub fn get_tile_world_pos(pos: GridTilePos) -> Vec2
pub fn get_tile_world_pos(pos: GridTilePos) -> Vec2
Gets the center position of a tile.
Sourcepub fn local_pos_to_index(local_pos: GridLocalPos) -> usize
pub fn local_pos_to_index(local_pos: GridLocalPos) -> usize
Converts a local tile position to an index in the tiles vector.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Chunk
impl RefUnwindSafe for Chunk
impl Send for Chunk
impl Sync for Chunk
impl Unpin for Chunk
impl UnsafeUnpin for Chunk
impl UnwindSafe for Chunk
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