pub struct TerrainComputeArrayBg {
pub heightmap_array: Option<Handle<Texture>>,
pub splatmap_array: Option<Handle<Texture>>,
}Fields§
§heightmap_array: Option<Handle<Texture>>§splatmap_array: Option<Handle<Texture>>Trait Implementations§
Source§impl Clone for TerrainComputeArrayBg
impl Clone for TerrainComputeArrayBg
Source§fn clone(&self) -> TerrainComputeArrayBg
fn clone(&self) -> TerrainComputeArrayBg
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for TerrainComputeArrayBg
impl Default for TerrainComputeArrayBg
Source§fn default() -> TerrainComputeArrayBg
fn default() -> TerrainComputeArrayBg
Returns the “default value” for a type. Read more
Source§impl RenderBinding for TerrainComputeArrayBg
impl RenderBinding for TerrainComputeArrayBg
type Params = ()
Source§fn describe(
&mut self,
_params: &SystemParamItem<'_, '_, Self::Params>,
builder: &mut RenderBindingBuilder,
)
fn describe( &mut self, _params: &SystemParamItem<'_, '_, Self::Params>, builder: &mut RenderBindingBuilder, )
Describes the render binding. This is used to specify the
RenderData that should be used to create the bind group layout and bind group entries, and to specify the binding index for each buffer and texture.Source§fn label(&self) -> &str
fn label(&self) -> &str
Whether the gpu asset should be recreated. This is called every frame. The default is to never recreate (None).
Source§fn has_dependencies(&self) -> bool
fn has_dependencies(&self) -> bool
Whether this render binding has any dependencies on render data. By default, false.
Source§impl TypePath for TerrainComputeArrayBg
impl TypePath for TerrainComputeArrayBg
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for TerrainComputeArrayBg
impl VisitAssetDependencies for TerrainComputeArrayBg
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for TerrainComputeArrayBg
Auto Trait Implementations§
impl Freeze for TerrainComputeArrayBg
impl !RefUnwindSafe for TerrainComputeArrayBg
impl Send for TerrainComputeArrayBg
impl Sync for TerrainComputeArrayBg
impl Unpin for TerrainComputeArrayBg
impl UnsafeUnpin for TerrainComputeArrayBg
impl !UnwindSafe for TerrainComputeArrayBg
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