pub struct TerrainChunkArrayBg {
pub heightmap_array: Option<Handle<Texture>>,
pub splatmap_array: Option<Handle<Texture>>,
}Fields§
§heightmap_array: Option<Handle<Texture>>§splatmap_array: Option<Handle<Texture>>Trait Implementations§
Source§impl Clone for TerrainChunkArrayBg
impl Clone for TerrainChunkArrayBg
Source§fn clone(&self) -> TerrainChunkArrayBg
fn clone(&self) -> TerrainChunkArrayBg
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for TerrainChunkArrayBg
impl Default for TerrainChunkArrayBg
Source§fn default() -> TerrainChunkArrayBg
fn default() -> TerrainChunkArrayBg
Returns the “default value” for a type. Read more
Source§impl RenderBinding for TerrainChunkArrayBg
impl RenderBinding for TerrainChunkArrayBg
type Params = ()
Source§fn describe(
&mut self,
_params: &SystemParamItem<'_, '_, Self::Params>,
builder: &mut RenderBindingBuilder,
)
fn describe( &mut self, _params: &SystemParamItem<'_, '_, Self::Params>, builder: &mut RenderBindingBuilder, )
Describes the render binding. This is used to specify the
RenderData that should be used to create the bind group layout and bind group entries, and to specify the binding index for each buffer and texture.Source§fn label(&self) -> &str
fn label(&self) -> &str
Whether the gpu asset should be recreated. This is called every frame. The default is to never recreate (None).
Source§fn has_dependencies(&self) -> bool
fn has_dependencies(&self) -> bool
Whether this render binding has any dependencies on render data. By default, false.
Source§impl TypePath for TerrainChunkArrayBg
impl TypePath for TerrainChunkArrayBg
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for TerrainChunkArrayBg
impl VisitAssetDependencies for TerrainChunkArrayBg
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for TerrainChunkArrayBg
Auto Trait Implementations§
impl Freeze for TerrainChunkArrayBg
impl !RefUnwindSafe for TerrainChunkArrayBg
impl Send for TerrainChunkArrayBg
impl Sync for TerrainChunkArrayBg
impl Unpin for TerrainChunkArrayBg
impl UnsafeUnpin for TerrainChunkArrayBg
impl !UnwindSafe for TerrainChunkArrayBg
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