pub struct TerrainExtractor { /* private fields */ }Implementations§
Source§impl TerrainExtractor
impl TerrainExtractor
Sourcepub fn queue_tile_extraction(
&mut self,
tile_pos: ChunkPos,
map_type: u32,
splat_map_index: u32,
)
pub fn queue_tile_extraction( &mut self, tile_pos: ChunkPos, map_type: u32, splat_map_index: u32, )
Queues a tile for extraction from the GPU. The tile will be processed in the next render pass and the extracted data will be available in the main world in the next frame.
§Arguments
tile_pos- The position of the tile to extract (x, z)map_type- The type of map to extract (0 for heightmap, 1 for splatmap)splat_map_index- The index of the splat map to extract (only relevant if map_type is 1, should be between 0 and SPLAT_MAP_COUNT/4 - 1)
Sourcepub fn clear_tiles_to_extract(&mut self)
pub fn clear_tiles_to_extract(&mut self)
Clears the list of tiles to extract. Should be called after processing the extracted tiles to avoid extracting the same tiles multiple times.
Trait Implementations§
Source§impl Default for TerrainExtractor
impl Default for TerrainExtractor
Source§fn default() -> TerrainExtractor
fn default() -> TerrainExtractor
Returns the “default value” for a type. Read more
impl Resource for TerrainExtractor
Auto Trait Implementations§
impl Freeze for TerrainExtractor
impl RefUnwindSafe for TerrainExtractor
impl Send for TerrainExtractor
impl Sync for TerrainExtractor
impl Unpin for TerrainExtractor
impl UnwindSafe for TerrainExtractor
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