pub struct TerrainExtractor {
pub tiles_to_extract: Vec<(ChunkPos, u32, u32)>,
/* private fields */
}Expand description
Queue of tiles to read back from the GPU, shared between main and render worlds.
Fields§
§tiles_to_extract: Vec<(ChunkPos, u32, u32)>Tiles queued for GPU extraction.
Implementations§
Source§impl TerrainExtractor
impl TerrainExtractor
Sourcepub fn queue_tile_extraction(
&mut self,
pos: ChunkPos,
map_type: u32,
splat_index: u32,
)
pub fn queue_tile_extraction( &mut self, pos: ChunkPos, map_type: u32, splat_index: u32, )
Queue a tile for GPU readback.
Trait Implementations§
Source§impl Default for TerrainExtractor
impl Default for TerrainExtractor
Source§fn default() -> TerrainExtractor
fn default() -> TerrainExtractor
Returns the “default value” for a type. Read more
impl Resource for TerrainExtractor
Auto Trait Implementations§
impl Freeze for TerrainExtractor
impl RefUnwindSafe for TerrainExtractor
impl Send for TerrainExtractor
impl Sync for TerrainExtractor
impl Unpin for TerrainExtractor
impl UnsafeUnpin for TerrainExtractor
impl UnwindSafe for TerrainExtractor
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