pub enum TerrainRenderSets {
TextureWrite,
}Expand description
System sets for ordering terrain render-world work.
External plugins that write terrain textures (e.g. wde-terrain-editor) should place
their compute dispatch systems inside TerrainRenderSets::TextureWrite.
initiate_tile_readbacks is configured to run after this set so it always
captures post-compute texture data.
Variants§
TextureWrite
Any compute pass that writes to the terrain heightmap or splatmap textures.
Trait Implementations§
Source§impl Clone for TerrainRenderSets
impl Clone for TerrainRenderSets
Source§fn clone(&self) -> TerrainRenderSets
fn clone(&self) -> TerrainRenderSets
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TerrainRenderSets
impl Debug for TerrainRenderSets
Source§impl Hash for TerrainRenderSets
impl Hash for TerrainRenderSets
Source§impl PartialEq for TerrainRenderSets
impl PartialEq for TerrainRenderSets
Source§fn eq(&self, other: &TerrainRenderSets) -> bool
fn eq(&self, other: &TerrainRenderSets) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl SystemSet for TerrainRenderSets
impl SystemSet for TerrainRenderSets
§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some if this system set is a [SystemTypeSet].§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true if this system set is an [AnonymousSet].impl Eq for TerrainRenderSets
impl StructuralPartialEq for TerrainRenderSets
Auto Trait Implementations§
impl Freeze for TerrainRenderSets
impl RefUnwindSafe for TerrainRenderSets
impl Send for TerrainRenderSets
impl Sync for TerrainRenderSets
impl Unpin for TerrainRenderSets
impl UnsafeUnpin for TerrainRenderSets
impl UnwindSafe for TerrainRenderSets
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