RenderEntity

Struct RenderEntity 

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pub struct RenderEntity(/* private fields */);
Expand description

Component added on the Main world entities that are synced to the Render World in order to keep track of the corresponding render world entity. It points to the corresponding entity in the render world.

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impl RenderEntity

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pub fn id(&self) -> Entity

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pub const PLACEHOLDER: Entity

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impl Clone for RenderEntity

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fn clone(&self) -> RenderEntity

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for RenderEntity
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>

Returns [ComponentRelationshipAccessor] required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add [ComponentHook] for this [Component] if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert [ComponentHook] for this [Component] if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace [ComponentHook] for this [Component] if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove [ComponentHook] for this [Component] if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn [ComponentHook] for this [Component] if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given [EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning. When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read more
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impl ContainsEntity for RenderEntity

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fn entity(&self) -> Entity

Returns the contained entity.
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impl Debug for RenderEntity

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for RenderEntity

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type Target = Entity

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl From<Entity> for RenderEntity

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fn from(entity: Entity) -> Self

Converts to this type from the input type.
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impl FromReflect for RenderEntity

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for RenderEntity

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fn get_type_registration() -> TypeRegistration

Returns the default [TypeRegistration] for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Hash for RenderEntity

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for RenderEntity

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fn eq(&self, other: &RenderEntity) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for RenderEntity

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the [TypeInfo] of the type represented by this value. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&dyn Reflect>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing [PartialReflect], combines reflect_clone and take in a useful fashion, automatically constructing an appropriate [ReflectCloneError] if the downcast fails. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl QueryData for RenderEntity

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const IS_READ_ONLY: bool = true

True if this query is read-only and may not perform mutable access.
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const IS_ARCHETYPAL: bool = <&MainEntity as QueryData>::IS_ARCHETYPAL

Returns true if (and only if) this query data relies strictly on archetypes to limit which entities are accessed by the Query. Read more
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type ReadOnly = RenderEntity

The read-only variant of this [QueryData], which satisfies the [ReadOnlyQueryData] trait.
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type Item<'w, 's> = Entity

The item returned by this [WorldQuery] This will be the data retrieved by the query, and is visible to the end user when calling e.g. Query<Self>::get.
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fn shrink<'wlong: 'wshort, 'wshort, 's>( item: Self::Item<'wlong, 's>, ) -> Self::Item<'wshort, 's>

This function manually implements subtyping for the query items.
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unsafe fn fetch<'w, 's>( state: &'s Self::State, fetch: &mut Self::Fetch<'w>, entity: Entity, table_row: TableRow, ) -> Option<Self::Item<'w, 's>>

Fetch Self::Item for either the given entity in the current [Table], or for the given entity in the current [Archetype]. This must always be called after [WorldQuery::set_table] with a table_row in the range of the current [Table] or after [WorldQuery::set_archetype] with an entity in the current archetype. Accesses components registered in [WorldQuery::update_component_access]. Read more
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fn iter_access(state: &Self::State) -> impl Iterator<Item = EcsAccessType<'_>>

Returns an iterator over the access needed by [QueryData::fetch]. Access conflicts are usually checked in [WorldQuery::update_component_access], but in certain cases this method can be useful to implement a way of checking for access conflicts in a non-allocating way.
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fn provide_extra_access( _state: &mut Self::State, _access: &mut Access, _available_access: &Access, )

Offers additional access above what we requested in update_component_access. Implementations may add additional access that is a subset of available_access and does not conflict with anything in access, and must update access to include that access. Read more
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impl Reflect for RenderEntity

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl ReleaseStateQueryData for RenderEntity

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fn release_state<'w>(item: Self::Item<'w, '_>) -> Self::Item<'w, 'static>

Releases the borrow from the query state by converting an item to have a 'static state lifetime.
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impl TupleStruct for RenderEntity

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fn field(&self, index: usize) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn field_len(&self) -> usize

Returns the number of fields in the tuple struct.
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fn iter_fields(&self) -> TupleStructFieldIter<'_>

Returns an iterator over the values of the tuple struct’s fields.
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fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct

Creates a new [DynamicTupleStruct] from this tuple struct.
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fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>

Will return None if [TypeInfo] is not available.
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impl TypePath for RenderEntity

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for RenderEntity

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl WorldQuery for RenderEntity

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const IS_DENSE: bool = <&'static RenderEntity as WorldQuery>::IS_DENSE

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. Read more
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type Fetch<'w> = <&'static RenderEntity as WorldQuery>::Fetch<'w>

Per archetype/table state retrieved by this [WorldQuery] to compute Self::Item for each entity.
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type State = <&'static RenderEntity as WorldQuery>::State

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, component_id: &ComponentId, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>

Creates a new instance of Self::Fetch, by combining data from the [World] with the cached Self::State. Readonly accesses resources registered in [WorldQuery::update_component_access]. Read more
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unsafe fn set_archetype<'w>( fetch: &mut Self::Fetch<'w>, component_id: &ComponentId, archetype: &'w Archetype, table: &'w Table, )

Adjusts internal state to account for the next [Archetype]. This will always be called on archetypes that match this [WorldQuery]. Read more
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unsafe fn set_table<'w>( fetch: &mut Self::Fetch<'w>, component_id: &ComponentId, table: &'w Table, )

Adjusts internal state to account for the next [Table]. This will always be called on tables that match this [WorldQuery]. Read more
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fn update_component_access( component_id: &ComponentId, access: &mut FilteredAccess, )

Adds any component accesses used by this [WorldQuery] to access. Read more
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fn init_state(world: &mut World) -> ComponentId

Creates and initializes a State for this [WorldQuery] type.
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fn get_state(components: &Components) -> Option<Self::State>

Attempts to initialize a State for this [WorldQuery] type using read-only access to [Components].
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fn matches_component_set( state: &ComponentId, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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impl ArchetypeQueryData for RenderEntity

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impl Copy for RenderEntity

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impl EntityEquivalent for RenderEntity

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impl Eq for RenderEntity

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impl ReadOnlyQueryData for RenderEntity

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impl StructuralPartialEq for RenderEntity

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this [Bundle]’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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fn reflect_type_path(&self) -> &str

See [TypePath::type_path].
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fn reflect_short_type_path(&self) -> &str

See [TypePath::short_type_path].
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See [TypePath::type_ident].
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See [TypePath::crate_name].
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See [TypePath::module_path].
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> Reflectable for T
where T: Reflect + GetTypeRegistration + Typed + TypePath,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,