pub struct RenderPipelineRegisterPlugin<P: RenderAsset + TypePath + Default> { /* private fields */ }Expand description
A plugin for registering a render pipeline asset and its preparation logic. It will also spawn an entity holding the render pipeline asset handle, preventing it from being dropped and unloaded.
To use it, simply add it to your app with the render pipeline asset type as generic parameter:
app.add_plugins(RenderPipelinePluginRegister::<MyRenderPipelineAsset>::default());The render pipeline should derive the RenderAsset, [TypePath], Default and Clone traits.
It should use the RenderPipelineAsset as its SourceAsset type.
See crate::passes for more details and examples.
Trait Implementations§
Source§impl<P: RenderAsset + TypePath + Default> Default for RenderPipelineRegisterPlugin<P>
impl<P: RenderAsset + TypePath + Default> Default for RenderPipelineRegisterPlugin<P>
Source§impl<P: RenderAsset + TypePath + Default> Plugin for RenderPipelineRegisterPlugin<P>
impl<P: RenderAsset + TypePath + Default> Plugin for RenderPipelineRegisterPlugin<P>
Source§fn finish(&self, app: &mut App)
fn finish(&self, app: &mut App)
Finish adding this plugin to the [
App], once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<P> Freeze for RenderPipelineRegisterPlugin<P>
impl<P> RefUnwindSafe for RenderPipelineRegisterPlugin<P>where
P: RefUnwindSafe,
impl<P> Send for RenderPipelineRegisterPlugin<P>
impl<P> Sync for RenderPipelineRegisterPlugin<P>
impl<P> Unpin for RenderPipelineRegisterPlugin<P>where
P: Unpin,
impl<P> UnwindSafe for RenderPipelineRegisterPlugin<P>where
P: UnwindSafe,
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