pub struct SpotLight {
pub position: Vec3,
pub direction: Vec3,
pub color: Color,
pub intensity: f32,
pub range: f32,
pub inner_cone: f32,
pub outer_cone: f32,
}Expand description
A spotlight is a point light with a direction and cone angles.
Fields§
§position: Vec3World space position of the light.
direction: Vec3World space direction of the light.
color: ColorLight color (RGB).
intensity: f32Light intensity/brightness (in lumens, physical-based).
range: f32Maximum range of light influence (in world units).
inner_cone: f32Inner cone angle of the light (in radians): full brightness cone.
outer_cone: f32Outer cone angle of the light (in radians): edge of cone with smooth falloff.
Trait Implementations§
Source§impl Component for SpotLight
impl Component for SpotLight
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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Source§type Mutability = Mutable
type Mutability = Mutable
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while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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Maps the entities on this component using the given [
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When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read moreSource§impl FromReflect for SpotLight
impl FromReflect for SpotLight
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
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Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for SpotLight
impl GetTypeRegistration for SpotLight
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default [
TypeRegistration] for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl PartialReflect for SpotLight
impl PartialReflect for SpotLight
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Returns the [
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Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for SpotLight
impl Reflect for SpotLight
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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Casts this type to a mutable, fully-reflected value.
Source§impl Struct for SpotLight
impl Struct for SpotLight
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None if [TypeInfo] is not available.Source§impl TypePath for SpotLight
impl TypePath for SpotLight
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for SpotLight
Auto Trait Implementations§
impl Freeze for SpotLight
impl RefUnwindSafe for SpotLight
impl Send for SpotLight
impl Sync for SpotLight
impl Unpin for SpotLight
impl UnwindSafe for SpotLight
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