pub struct GltfAsset {
pub path: String,
pub models: Vec<(Handle<Mesh>, Handle<PbrMaterial>)>,
}Expand description
Representation of a 3D GLTF model asset. This will spawn the model and return the parent entity ID. See the crate documentation for usage examples.
Fields§
§path: String§models: Vec<(Handle<Mesh>, Handle<PbrMaterial>)>The list of parsed glTF models. Each model is represented by a mesh and its associated material.
Trait Implementations§
Source§impl TypePath for GltfAsset
impl TypePath for GltfAsset
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for GltfAsset
impl VisitAssetDependencies for GltfAsset
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for GltfAsset
Auto Trait Implementations§
impl Freeze for GltfAsset
impl !RefUnwindSafe for GltfAsset
impl Send for GltfAsset
impl Sync for GltfAsset
impl Unpin for GltfAsset
impl !UnwindSafe for GltfAsset
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