pub struct GltfAsset {
pub models: Vec<(Handle<Mesh>, Handle<PbrMaterial>)>,
pub bbox: MeshBbox,
pub properties: HashMap<String, (Vec3, Vec3)>,
/* private fields */
}Expand description
Representation of a 3D GLTF model asset. This will spawn the model and return the parent entity ID. See the crate documentation for usage examples.
Fields§
§models: Vec<(Handle<Mesh>, Handle<PbrMaterial>)>The list of parsed glTF models. Each model is represented by a mesh and its associated material.
bbox: MeshBboxThe englobing bounding box of the entire model, computed from the bounding boxes of all meshes.
properties: HashMap<String, (Vec3, Vec3)>Named properties (e.g. spawn points) extracted from meshes whose name starts with %P%.
These meshes are not added to Self::models; only their name, position and scale are kept here.
Trait Implementations§
impl Asset for GltfAsset
Source§impl TypePath for GltfAsset
impl TypePath for GltfAsset
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl !RefUnwindSafe for GltfAsset
impl !UnwindSafe for GltfAsset
impl Freeze for GltfAsset
impl Send for GltfAsset
impl Sync for GltfAsset
impl Unpin for GltfAsset
impl UnsafeUnpin for GltfAsset
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