Expand description
WaterDropEngine’s wde-gizmos crate renders lightweight debug gizmos (lines/boxes) on top of the main scene.
Lines are recorded on the Gizmos resource from any main-world system (e.g. ResMut<Gizmos>).
Every frame, the recorded lines are extracted, uploaded to the GPU and drawn in a single
line-list draw call in the RenderPassTransparent
pass, then the Gizmos resource is cleared so it can be recorded again for the next frame.