Crate wde_camera

Crate wde_camera 

Source
Expand description

Camera plugin for WaterDropEngine.

This plugin provides a camera component and a camera view component, as well as a system to extract the active camera and update the camera uniform each frame.

§Example

To spawn the default active camera, add a ActiveCamera component. This will automatically spawn a Camera component and a CameraView component with default parameters. For example:

commands.spawn((
   Transform::from_xyz(0.0, 2.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
   ActiveCamera
));

If you want to customize the camera view parameters, you can spawn the components separately and add the ActiveCamera marker:

commands.spawn((
   Transform::from_xyz(0.0, 2.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
   Camera,
   CameraView::default(),
   ActiveCamera
));

The camera uniform will then be automatically updated each frame with the active camera’s transform and view parameters. To consumes the camera uniform in a shader, you can use the CameraRender render binding. It is accessible by the resource Res<RenderAssets<GpuRenderBinding<CameraRender>>> in render systems, or SBindings<CameraRender> in shader code. See GpuRenderBinding for more details on how to use render bindings in shaders.

Structs§

CameraPlugin