Structs§
- Terrain
Draw List - Chunks to draw this frame, sorted by level of detail.
- Terrain
Renderer - CPU-side terrain renderer.
Holds the shared texture arrays (one heightmap array,
SPLAT_MAPSsplat map arrays), the dirty queue forwarded to the GPU each frame, and the chunks to draw.
Constants§
- TERRAIN_
LOD_ COUNT - Number of mesh levels of detail: level
khasCHUNK_RENDER_SUBDIVISIONS >> kquads per side.