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wde_terrain_grid/
lib.rs

1//! Terrain grid plugin for WaterDropEngine.
2//!
3//! WIP.
4use bevy::prelude::*;
5
6use crate::{core::CorePlugin, placement::PlacementPlugin, render::RenderPlugin};
7
8pub mod core;
9mod placement;
10mod render;
11
12#[doc(hidden)]
13pub mod prelude {
14    pub use super::core::entries::InteriorArea;
15    pub use super::core::grid::{Grid, GridEntityEvent, GridTilePos};
16    pub use super::core::grid_entity::{GridEntity, GridRotation};
17    pub use super::placement::{
18        AnchorLink, BuildingConnections, BuildingCutaway, InteriorModule, LinkKind,
19        PlacementInputCapture, PlacementQueue, anchor_links, connected_anchors
20    };
21}
22
23pub struct TerrainGridPlugin;
24impl Plugin for TerrainGridPlugin {
25    fn build(&self, app: &mut App) {
26        app.add_plugins(RenderPlugin)
27            .add_plugins((PlacementPlugin, CorePlugin));
28    }
29}