wde_renderer/assets/bindings/
placeholder_texture.rs1use crate::prelude::*;
2use bevy::prelude::*;
3
4#[derive(Resource)]
6pub struct PlaceholderTexture(pub Handle<Texture>);
7pub(crate) struct DummyTexturePlugin;
8impl Plugin for DummyTexturePlugin {
9 fn build(&self, _app: &mut App) {}
10 fn finish(&self, app: &mut App) {
11 let assets_server = app.world().get_resource::<AssetServer>().unwrap();
13 let dummy_texture = assets_server.load_with_settings(
14 "core/models/core/dummy_texture.png",
15 |settings: &mut TextureLoaderSettings| {
16 settings.label = "dummy-texture".to_string();
17 settings.format = TextureFormat::R8Unorm;
18 settings.usages = TextureUsages::TEXTURE_BINDING;
19 }
20 );
21 app.get_sub_app_mut(RenderApp)
22 .unwrap()
23 .insert_resource(PlaceholderTexture(dummy_texture));
24 }
25}